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Icy Phoenix


Old Customizations - [MOD] Tab Menu For Icy



TopoMotoV3X [ Mon 31 Jan, 2011 00:25 ]
Post subject: [MOD] Tab Menu For Icy
Small Mod that allows you to sostrituire your standard menu with a tab menu is very simple, and above all very discreet on file icy, in fact the changes are relatively few.

* A line of code in every css file of your template (just to call the MOD)

* Inevitable change on overall_header.tpl

* If you use UPI2DB Mod on active or selected by user, you must delete the word "Messages" from on lang_main_upi2db.php for obvious reasons of space.

* Add a new folder in root/templates/icy_phoenix.

The mod is ready for the modified and included installation instructions, for the default templates, for others we will have to make a small change.

ScreenShot:
tab_menu


I am attaching a few buttons optional different templates, created with the default image.

apple_tab_style Apple & Milky Way

cyan_tab_style Frozen Phoenix

dark_tab_style Dark Phoenix

gray_tab_style MG Autumn

ice_tab_style Icy Phoenix

morpheus_tab_style Morpheus

p_black_tab_style Black Pearl

p_blue_tab_style Blue Pearl




Download


You can see how they work, on my site: Here

Regards. TopoMotoV3X


mort [ Mon 31 Jan, 2011 11:42 ]
Post subject: Re: [MOD] Tab Menu For Icy
Nice,

But how about trying to add some php code to the default header to make the menu "Location-Smart" so that the buttons stay changed when at a specific location like "viewtopic.php" rather than just a mouseover change - Just like in your picture, the "Forum" button would stay up while one is at that location?

Would possibly save a lot of editing for each template set?


TheSteffen [ Tue 01 Feb, 2011 21:01 ]
Post subject: Re: [MOD] Tab Menu For Icy
Great work TopoMotoV3X,

Thanks for sharing it.


Mighty Gorgon [ Thu 03 Feb, 2011 12:49 ]
Post subject: Re: [MOD] Tab Menu For Icy
mort wrote: [View Post]
Nice,

But how about trying to add some php code to the default header to make the menu "Location-Smart" so that the buttons stay changed when at a specific location like "viewtopic.php" rather than just a mouseover change - Just like in your picture, the "Forum" button would stay up while one is at that location?

Would possibly save a lot of editing for each template set?

In current development version I have added some vars which should easily allow doing that.

Code: [Hide] [Select]
'SCRIPT_NAME' => str_replace('.' . PHP_EXT, '', $userdata['page']['page_name']),


This is the main var used for that... which could be used to match the current page without having to insert extra PHP code.


mort [ Fri 04 Feb, 2011 02:43 ]
Post subject: Re: [MOD] Tab Menu For Icy
 
Off Topic
:
Not sure of how that would be applied to menus, but I meant something simple like this:

Create the css class .selected and let the css do the work.

TopoMotoV3X has no doubt spent some time with this, so maybe he would like to take it a bit further?

Code: [Hide] [Select]
<?php if (basename($_SERVER['SCRIPT_NAME']) == 'index.php') { ?> <span class="selected"> <?php } else { ?> <span> <?php } ?>
<a href="{FULL_SITE_PATH}{U_PORTAL}">{L_HOME}</a></span>  <img src="{FULL_SITE_PATH}{IMG_MENU_SEP}" alt="" /> 




Mighty Gorgon [ Fri 11 Feb, 2011 11:07 ]
Post subject: Re: [MOD] Tab Menu For Icy
Well... I have created that var just to avoid using PHP code in TPL (this also mean some small speed-up).

You can use like this:
Code: [Hide] [Select]
<!-- IF SCRIPT_NAME = "forum" -->FORUM<!-- ELSE -->ELSE<!-- ENDIF -->


Or in any other way you think is appropriate...
Code: [Hide] [Select]
<div class="tab-{SCRIPT_NAME}">


And so on...


mort [ Fri 11 Feb, 2011 13:34 ]
Post subject: Re: [MOD] Tab Menu For Icy
Menus are a cow of a thing, but try to get your mind on this as another way of simplifying it.

Code: [Hide] [Select]
[b]$input?? [/b]== basename(_file_)


Translates to:

[b]$index[/b] == basename(_file_)
[b]$search[/b] == basename(_file_)

So the menu looks something like this.

<li{if $index} class="current"{/if}><a href="index.php"><b>Index</b></a></li>
<li{if $search} class="current"{/if}><a href="search.php"><b>Search</b></a></li>

So if one adds anything else (as below) to the "Menu" it will automatically parse the variable.

<li{if $chat} class="current"{/if}><a href="chat.php"><b>Chat</b></a></li>
<li{if $rules} class="current"{/if}><a href="rules.php"><b>Rules</b></a></li>


I'm not really sure as to how this is put together with some other software I use - But it sure is easy to add new "Locations" automatically to the menus, and I'll dig it out if you want to have a look at it - - or tell you where you can get it.

But the simplicity of it is : This: $rules parses to this: rules(.php)



Mighty Gorgon [ Fri 11 Feb, 2011 15:51 ]
Post subject: Re: [MOD] Tab Menu For Icy
I don't know what you wanted to achieve... anyway I have created a PHP function which you can check how it works into the latest dev version of Icy Phoenix for the CMS:

Code: [Hide]
  1. /*
  2. * Generate tabs
  3. */
  4. function generate_tabs($mode)
  5. {
  6. global $db, $cache, $config, $userdata, $lang, $template;
  7.  
  8. $tabs_array = array();
  9.  
  10. $tabs_array[] = array('TITLE' => $lang['CMS_TITLE'], 'MODE' => false, 'LINK' => append_sid(IP_ROOT_PATH . $this->root), 'ICON' => IP_ROOT_PATH . $this->menu_images_root . 'cms_home.png', 'TIP' => $lang['CMS_TIP_TITLE'], 'AUTH' => AUTH_REG);
  11. $tabs_array[] = array('TITLE' => $lang['CMS_CUSTOM_PAGES'], 'MODE' => 'layouts', 'LINK' => append_sid(IP_ROOT_PATH . $this->root . '?mode=layouts'), 'ICON' => IP_ROOT_PATH . $this->menu_images_root . 'cms_custom_pages.png', 'TIP' => $lang['CMS_TIP_CUSTOM_PAGES'], 'AUTH' => AUTH_REG);
  12. $tabs_array[] = array('TITLE' => $lang['CMS_STANDARD_PAGES'], 'MODE' => 'layouts_special', 'LINK' => append_sid(IP_ROOT_PATH . $this->root . '?mode=layouts_special'), 'ICON' => IP_ROOT_PATH . $this->menu_images_root . 'cms_standard_pages.png', 'TIP' => $lang['CMS_TIP_STANDARD_PAGES'], 'AUTH' => AUTH_REG);
  13. $tabs_array[] = array('TITLE' => $lang['CMS_BLOCK_SETTINGS'], 'MODE' => 'block_settings', 'LINK' => append_sid(IP_ROOT_PATH . $this->root . '?mode=block_settings'), 'ICON' => IP_ROOT_PATH . $this->menu_images_root . 'cms_blocks.png', 'TIP' => $lang['CMS_TIP_BLOCK_SETTINGS'], 'AUTH' => AUTH_REG);
  14. $tabs_array[] = array('TITLE' => $lang['CMS_GLOBAL_BLOCKS'], 'MODE' => 'blocks', 'LINK' => append_sid(IP_ROOT_PATH . $this->root . '?mode=blocks&l_id=0&action=editglobal'), 'ICON' => IP_ROOT_PATH . $this->menu_images_root . 'cms_blocks_global.png', 'TIP' => $lang['CMS_TIP_GLOBAL_BLOCKS'], 'AUTH' => AUTH_REG);
  15. $tabs_array[] = array('TITLE' => $lang['CMS_CONFIG'], 'MODE' => 'config', 'LINK' => append_sid(IP_ROOT_PATH . $this->root . '?mode=config'), 'ICON' => IP_ROOT_PATH . $this->menu_images_root . 'cms_settings.png', 'TIP' => $lang['CMS_TIP_CONFIG'], 'AUTH' => AUTH_REG);
  16. $tabs_array[] = array('TITLE' => $lang['CMS_MENU_PAGE'], 'MODE' => 'menu', 'LINK' => append_sid(IP_ROOT_PATH . 'cms_menu.' . PHP_EXT), 'ICON' => IP_ROOT_PATH . $this->menu_images_root . 'cms_menu.png', 'TIP' => $lang['CMS_TIP_MENU'], 'AUTH' => AUTH_REG);
  17. $tabs_array[] = array('TITLE' => $lang['CMS_ADS'], 'MODE' => 'ads', 'LINK' => append_sid(IP_ROOT_PATH . 'cms_ads.' . PHP_EXT), 'ICON' => IP_ROOT_PATH . $this->menu_images_root . 'cms_ads.png', 'TIP' => $lang['CMS_TIP_ADS'], 'AUTH' => AUTH_REG);
  18.  
  19. $tabs_counter = 0;
  20. $current_nav = false;
  21. foreach ($tabs_array as $tab_data)
  22. {
  23. $selected = false;
  24. if(check_auth_level($tab_data['AUTH']))
  25. {
  26. if ($mode == $tab_data['MODE'])
  27. {
  28. $selected = true;
  29. }
  30.  
  31. $template->assign_block_vars('tabs', array(
  32. 'TAB_ID' => $tabs_counter,
  33. 'TAB_TITLE' => $tab_data['TITLE'],
  34. 'TAB_LINK' => $tab_data['LINK'],
  35. 'TAB_ICON' => $tab_data['ICON'],
  36. 'TAB_TIP' => (empty($tab_data['TIP']) ? $tab_data['TITLE'] : $tab_data['TIP']),
  37. 'S_SELECTED' => $selected,
  38. )
  39. );
  40. $tabs_counter++;
  41. }
  42. }
  43.  
  44. $template->assign_vars(array(
  45. 'N_TABS' => $tabs_counter,
  46. )
  47. );
  48.  
  49. return true;
  50. }
  51.  


File is here:
https://github.com/MightyGorgon/icy...s_cms_admin.php

This function depend on the MODE var, but you can easily replace that with script name.


spydie [ Fri 11 Feb, 2011 16:48 ]
Post subject: Re: [MOD] Tab Menu For Icy
looks like, we can also try to archive to get the data from dyn menu table.

working on a mod to create the top menu through dyn menu , adding a new script to take the Cat string out of the menu array.

Idea is, when you create a new Dyn_Menu in CMS,you got an selector to choose between header menu or nav menu block on the right.

i´m thinking of inserting in the overall_header an If - Else condition, so if there is a dyn header menu, the default menu would´nt been called and shown


mort [ Mon 14 Feb, 2011 05:22 ]
Post subject: Re: [MOD] Tab Menu For Icy
This menu has a problem with languages because it used "Fixed width" tabs.

The only real way to overcome it is to use at least three images per tab (background, left and right) so that it automatically expands to different length words.

The Tab Menu pic shows what I mean.

The Tab Menu2 pic shows one alternative that wraps the words regardless of length, but it has a drawback - Unread Posts use VARIABLES, and one cannot wrap variables because there is no place to slot the code in where it has to go.

And no, I don't want to hijack this thread by discussing Tab Menu2 or other ways to maybe do it - That's for another thread.



spydie [ Mon 14 Feb, 2011 08:20 ]
Post subject: Re: [MOD] Tab Menu For Icy
mort wrote: [View Post]
This menu has a problem with languages because it used "Fixed width" tabs.

The only real way to overcome it is to use at least three images per tab (background, left and right) so that it automatically expands to different length words.




You can do this with 2 images. no need to use 3


mort [ Mon 14 Feb, 2011 08:27 ]
Post subject: Re: [MOD] Tab Menu For Icy
Yep, I said that badly - The background is to fill the space for the whole width of the menu, unless one uses the default .css for the menu background.

I need to to make more time available to myself.


spydie [ Mon 14 Feb, 2011 09:52 ]
Post subject: Re: [MOD] Tab Menu For Icy
i think, you should use the custom background of the template all time.

so the menu fit´s nicely


TopoMotoV3X [ Mon 14 Feb, 2011 19:49 ]
Post subject: Re: [MOD] Tab Menu For Icy
As I said, you have to delete the entry "messages" from the language used, if you do not want to change the language file, will be sufficient eliminate {L_POSTS} to overall_header.tpl

I do not see this problem, note that, in the development version, we no longer have the word "Messages" on upi2db


mort [ Tue 15 Feb, 2011 00:01 ]
Post subject: Re: [MOD] Tab Menu For Icy
TopoMotoV3X wrote: [View Post]
I do not see this problem, note that, in the development version, we no longer have the word "Messages" on upi2db


No, that wasn't the point I was making - If you look at the German word for "register" in "your" tabs in the picture, it's right to the edges of the tab. They use a lot of longer words than that (I don't think there are any short ones - Easy TheSteffen ), and that may create problems with the layout because the tabs are limited in width.


Yros [ Tue 15 Feb, 2011 03:37 ]
Post subject: Re: [MOD] Tab Menu For Icy
I haven't read about your probs but isn't there a simpler way to achieve this, without even editing the core template files (overall_header.tpl) ? I mean, the position where you put the navigation bar is already possible to get simply via the CMS. Why not making, simply, a new global menu here and that you'll modify on your own such as any other CMS block ? It means only 1 file change, complete integration (because it's a native way to do it) and no optional files changes. I'm " almost " sure it's possible. If you don't find out how-to, I'll check by myself and, when I'll get the result you want (such as t_tabmenu2_182) then I'll show the solution here.


mort [ Tue 15 Feb, 2011 04:55 ]
Post subject: Re: [MOD] Tab Menu For Icy
CMS is global and possibly wouldn't suit all templates. Don't know - Haven't looked at it!

But I would be more inclined to copy default/overall_header.tpl to the root of the template in use and remove the nav menu script.

Then I would create a file menu1.tpl and simply <!-- INCLUDE it in the overall_header.tpl.

Then you could have menu2.tpl and or menu3 etc to compliment other style themes.

That's what I would do because even if the menu is "Strictly" css driven - It probably wont suit every template no matter how it's configured!

By the same token, one could also edit the default/overall_header.tpl to include a menu for each style (if it exists) using the T_TPL_PATH.



Madara [ Sun 01 May, 2011 19:35 ]
Post subject: Re: [MOD] Tab Menu For Icy
sorry a question, how do I add this menu to "darkphoenix"

Thanks!


TopoMotoV3X [ Sun 01 May, 2011 19:39 ]
Post subject: Re: [MOD] Tab Menu For Icy
Madara wrote: [View Post]
sorry a question, how do I add this menu to "darkphoenix"

Thanks!


Find the instructions in the file.


Madara [ Sun 01 May, 2011 19:46 ]
Post subject: Re: [MOD] Tab Menu For Icy
TopoMotoV3X wrote: [View Post]
Madara wrote: [View Post]
sorry a question, how do I add this menu to "darkphoenix"

Thanks!


Find the instructions in the file.


I did the instructions of mod but I dont worked.


TopoMotoV3X [ Sun 01 May, 2011 19:52 ]
Post subject: Re: [MOD] Tab Menu For Icy
surely you have done something wrong, many people have installed this mod, no one has ever had problems.

Repeat the installation, you'll see that everything works... if you have problems, we do together step by step.

Regards.


Madara [ Sun 01 May, 2011 20:00 ]
Post subject: Re: [MOD] Tab Menu For Icy
TopoMotoV3X wrote: [View Post]
surely you have done something wrong, many people have installed this mod, no one has ever had problems.

Repeat the installation, you'll see that everything works... if you have problems, we do together step by step.

Regards.


Ok, thanks.

just a thing I do not understand, how do I put the image of darkphoenix?

--> mid_8faedd031502d91a48228255d4f5f87f_dark_tab_style


TopoMotoV3X [ Sun 01 May, 2011 20:27 ]
Post subject: Re: [MOD] Tab Menu For Icy
In the attached file, you will find a folder called "Dark", you put it into the folder "tab_style"

then open the file "style_dark.css"and then:

Code: [Hide] [Select]
@import url("../default/common.css");
@import url("../common/common_colors.css");
@import url("../common/fap.css");
@import url("../common/dock.css");
@import url("style_dark_colors.css");


Post this:

Code: [Hide] [Select]
@import url("tab_style/dark/menu_style.css");


Regards.


Madara [ Sun 01 May, 2011 21:29 ]
Post subject: Re: [MOD] Tab Menu For Icy
I did it all over again

results:

http://k.min.us/jnBqDY.png


TopoMotoV3X [ Sun 01 May, 2011 21:37 ]
Post subject: Re: [MOD] Tab Menu For Icy
where are the buttons?
Give me the link to your site please.


Madara [ Sun 01 May, 2011 21:43 ]
Post subject: Re: [MOD] Tab Menu For Icy
here <--

Edit:

problem solved, the logo was bad.

Thanks so much for the mod and the help TopoMotoV3X.


My_PeSePe [ Tue 10 May, 2011 01:31 ]
Post subject: Re: [MOD] Tab Menu For Icy
Could do for morpheus?

sin_t_tulo_2

This is my overal_header :

Code: [Hide] [Select]
{DOCTYPE_HTML}
<head>
<!-- INCLUDE overall_inc_header.tpl -->
<script type="text/javascript">

var _gaq = _gaq || [];
_gaq.push(['_setAccount', 'UA-19326611-7']);
_gaq.push(['_trackPageview']);

(function() {
var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true;
ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js';
var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s);
})();

</script>
</head>
<body>
<span><a name="top"></a></span>
{TOP_HTML_BLOCK}
{PROFILE_VIEW}
<!-- {GREETING_POPUP} -->

<div style="margin:5px;">
<div align="center"><table width="1258" cellspacing="0" cellpadding="0"align="center">
<tr>
<a href="{FULL_SITE_PATH}{U_PORTAL}"><img src="{FULL_SITE_PATH}{SITELOGO}" height="150" width="1258" alt="{L_HOME}" /></a>
</tr>
<br />
<tr>
<td style="height: 22px;"><img src="{FULL_SITE_PATH}{T_IMAGESET_PATH}/buttons_left1.gif" width="9" height="22" alt="" /></td>
<td class="buttons1" align="center" valign="top">
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="12" align="right"><img src="{FULL_SITE_PATH}{T_IMAGESET_PATH}buttons_left2.gif" width="12" height="22" alt="" /></td>
<td class="buttons" nowrap="nowrap">
<a href="{FULL_SITE_PATH}{U_PORTAL}">{L_HOME}</a>&nbsp;&nbsp;<img src="{FULL_SITE_PATH}{IMG_MENU_SEP}" alt="" />&nbsp;
<a href="{FULL_SITE_PATH}{U_INDEX}">{L_INDEX}</a>&nbsp;&nbsp;<img src="{FULL_SITE_PATH}{IMG_MENU_SEP}" alt="" />&nbsp;
<a href="{FULL_SITE_PATH}{U_SHOP}" target="_blank">Articulos</a>&nbsp;&nbsp;<img src="{FULL_SITE_PATH}{IMG_MENU_SEP}" alt="" />&nbsp;
<!-- BEGIN switch_upi2db_off -->
<a href="{FULL_SITE_PATH}{U_SEARCH_NEW}">{L_NEW2}</a>&nbsp;&nbsp;<img src="{FULL_SITE_PATH}{IMG_MENU_SEP}" alt="" />&nbsp;
<!-- END switch_upi2db_off -->
<!-- BEGIN switch_upi2db_on -->
<span >{L_POSTS}:&nbsp;</span><a href="{FULL_SITE_PATH}{U_SEARCH_NEW}">{L_NEW2}</a><span >&nbsp;•&nbsp;</span>{L_DISPLAY_U}<span >&nbsp;•&nbsp;</span>{L_DISPLAY_M}<span >&nbsp;•&nbsp;</span>{L_DISPLAY_P}&nbsp;&nbsp;<img src="{FULL_SITE_PATH}{IMG_MENU_SEP}" alt="" />&nbsp;
<!-- END switch_upi2db_on -->
<!-- IF S_LOGGED_IN -->
<a href="{FULL_SITE_PATH}{U_PROFILE}">{L_PROFILE}</a>&nbsp;&nbsp;<img src="{FULL_SITE_PATH}{IMG_MENU_SEP}" alt="" />&nbsp;
<a href="http://www.phonesfera.com/fileboxfone.php"target="_blank">Filebox</a>&nbsp;&nbsp;<img src="{FULL_SITE_PATH}{IMG_MENU_SEP}" alt="" />&nbsp;
<!-- ENDIF -->
<a href="{FULL_SITE_PATH}{U_SEARCH}">{L_SEARCH}</a>&nbsp;&nbsp;<img src="{FULL_SITE_PATH}{IMG_MENU_SEP}" alt="" />&nbsp;
<a href="http://www.phonesfera.com/faq-s-vf60.html"target="_blank">{L_FAQ}</a>&nbsp;&nbsp;<img src="{FULL_SITE_PATH}{IMG_MENU_SEP}" alt="" />&nbsp;
<!-- IF not S_LOGGED_IN -->
<style type="text/css">

#topbar{
position:absolute;
border: 0px solid black;
padding: 2px red;
background-color: ;
width: 620px;
visibility: hidden;
z-index: 200;
}

</style>

<script type="text/javascript">

/***********************************************
* Floating Top Bar script- � Dynamic Drive (www.dynamicdrive.com)
* Sliding routine by Roy Whittle (http://www.javascript-fx.com/)
* This notice must stay intact for legal use.
* Visit http://www.dynamicdrive.com/ for full source code
***********************************************/

var persistclose=0 //set to 0 or 1. 1 means once the bar is manually closed, it will remain closed for browser session
var startX = 30 //set x offset of bar in pixels
var startY = 5 //set y offset of bar in pixels
var verticalpos="fromtop" //enter "fromtop" or "frombottom"

function iecompattest(){
return (document.compatMode && document.compatMode!="BackCompat")? document.documentElement : document.body
}

function get_cookie(Name) {
var search = Name + "="
var returnvalue = "";
if (document.cookie.length > 0) {
offset = document.cookie.indexOf(search)
if (offset != -1) {
offset += search.length
end = document.cookie.indexOf(";", offset);
if (end == -1) end = document.cookie.length;
returnvalue=unescape(document.cookie.substring(offset, end))
}
}
return returnvalue;
}

function closebar(){
if (persistclose)
document.cookie="remainclosed=1"
document.getElementById("topbar").style.visibility="hidden"
}

function staticbar(){
barheight=document.getElementById("topbar").offsetHeight
var ns = (navigator.appName.indexOf("Netscape") != -1) || window.opera;
var d = document;
function ml(id){
var el=d.getElementById(id);
if (!persistclose || persistclose && get_cookie("remainclosed")=="")
el.style.visibility="visible"
if(d.layers)el.style=el;
el.sP=function(x,y){this.style.left=x+"px";this.style.top=y+"px";};
el.x = startX;
if (verticalpos=="fromtop")
el.y = startY;
else{
el.y = ns ? pageYOffset + innerHeight : iecompattest().scrollTop + iecompattest().clientHeight;
el.y -= startY;
}
return el;
}
window.stayTopLeft=function(){
if (verticalpos=="fromtop"){
var pY = ns ? pageYOffset : iecompattest().scrollTop;
ftlObj.y += (pY + startY - ftlObj.y)/8;
}
else{
var pY = ns ? pageYOffset + innerHeight - barheight: iecompattest().scrollTop + iecompattest().clientHeight - barheight;
ftlObj.y += (pY - startY - ftlObj.y)/8;
}
ftlObj.sP(ftlObj.x, ftlObj.y);
setTimeout("stayTopLeft()", 10);
}
ftlObj = ml("topbar");
stayTopLeft();
}

if (window.addEventListener)
window.addEventListener("load", staticbar, false)
else if (window.attachEvent)
window.attachEvent("onload", staticbar)
else if (document.getElementById)
window.onload=staticbar
</script>

<div id="topbar">
<a href="" onClick="closebar(); return false"><img src="http://phonesfera.com/images/cierraventanadeslizante.png" border="0" /></a>
<a href="http://www.phonesfera.com/profile.php?mode=register"><img src="http://phonesfera.com/images/ventanadeslizante.png" width="350" height="150" border="0" tittle="Phonesfera.com" /></a>
</div>
<a href="{FULL_SITE_PATH}{U_REGISTER}">{L_REGISTER}</a>&nbsp;&nbsp;<img src="{FULL_SITE_PATH}{IMG_MENU_SEP}" alt="" />&nbsp;
<!-- ENDIF -->
<a href="{FULL_SITE_PATH}{U_LOGIN_LOGOUT}">{L_LOGIN_LOGOUT2}</a>
</td>
<td width="12" align="left"><img src="{FULL_SITE_PATH}{T_IMAGESET_PATH}buttons_right2.gif" width="12" height="22" alt="" /></td>
</tr>
</table>
</td>
<td><img src="{FULL_SITE_PATH}{T_IMAGESET_PATH}buttons_right1.gif" width="9" height="22" alt="" /></td>
</tr>

{TPL_CONTENT_TOPNAV1}<table width="100%" cellspacing="0" cellpadding="0" border="0">
<tr>
<td class="navbar-links" align="left">&nbsp;</td>
<td class="navbar-text" align="right">&nbsp;</td>
</tr>
</table>{TPL_CONTENT_TOPNAV2}
<table width="100%" align="center" cellspacing="0" cellpadding="0" border="0">

<!-- IF S_PAGE_NAV --><tr><td width="100%" colspan="3"><div style="margin-left: 7px; margin-right: 7px;"><!-- INCLUDE breadcrumbs_main.tpl --></div></td></tr><!-- ENDIF -->

<!-- INCLUDE overall_inc_body.tpl -->


Is complicated for my


TopoMotoV3X [ Tue 10 May, 2011 06:51 ]
Post subject: Re: [MOD] Tab Menu For Icy
I did this on ip.it

Quote:
For morpheus, was a bit more challenging, having overall_header.tpl dedicated, forward I had to change the space devoted to the buttons, then 6 images...

From this:
original_morpheus

To this:
tab_morpheus


Regards.


My_PeSePe [ Tue 10 May, 2011 09:58 ]
Post subject: Re: [MOD] Tab Menu For Icy
And I told him that they were going to be problems

sin_t_tulo_1


TopoMotoV3X [ Tue 10 May, 2011 11:40 ]
Post subject: Re: [MOD] Tab Menu For Icy
TopoMotoV3X wrote: [View Post]


* If you use UPI2DB Mod on active or selected by user, you must delete the word "Messages" from on lang_main_upi2db.php for obvious reasons of space.



My_PeSePe [ Tue 10 May, 2011 12:28 ]
Post subject: Re: [MOD] Tab Menu For Icy
Thank you very much all figured out. And added my overal data

Edit :

Maybe you can help me.
I have a problem with the template and it is cut on the left side. Could you help me?

sin_t_tulo_2_1305023665_148570


mort [ Tue 10 May, 2011 14:29 ]
Post subject: Re: [MOD] Tab Menu For Icy
It appears that you are trying to stuff an Elephant into a very small car!

When one is logged into your forum - There are too many buttons for the width of the theme. It doesn't happen with visitors.



TopoMotoV3X [ Tue 10 May, 2011 19:56 ]
Post subject: Re: [MOD] Tab Menu For Icy
My_PeSePe wrote: [View Post]
Thank you very much all figured out. And added my overal data

Edit :

Maybe you can help me.
I have a problem with the template and it is cut on the left side. Could you help me?

sin_t_tulo_2_1305023665_148570


Surely you've made ​​some mistakes in editing files, I advise you to download "Icy Phoenix Local Server" and try to solve the problem on the local forum.




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